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	<title>Comments on: I Love My Job</title>
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	<link>http://adamcaudill.com/2007/02/10/i-love-my-job/</link>
	<description>Adam&#039;s view on technology, software development, and world domination.</description>
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		<title>By: Adam</title>
		<link>http://adamcaudill.com/2007/02/10/i-love-my-job/comment-page-1/#comment-1471</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 16 Apr 2007 03:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://adamcaudill.com/2007/02/10/i-love-my-job/#comment-1471</guid>
		<description>This is the point that I wish I had a clever answer, complete with an impressive system for dealing with these issues. But, I can&#039;t, because I don&#039;t have a clever answer.

I&#039;m a bit of a workaholic, so that tends to lead to painfully long hours on whatever I&#039;m working on. I try to keep my hours at work in the 40-50 range, but in the last few weeks, I&#039;ve been working 12 hours a day, 6 days a week.

I&#039;ve found myself taking the role of a project manager more often recently, so I do certainly understand the forces at work. The unfortunate thing is that I don&#039;t have the authority to implement many of the suggestions I made in this article.

There has to be a balance, where a developer can be productive, but still have a life; and management can see the progress they need. I just wish more managers would look for that balance, instead of looking for ways to push their developers harder.</description>
		<content:encoded><![CDATA[<p>This is the point that I wish I had a clever answer, complete with an impressive system for dealing with these issues. But, I can&#8217;t, because I don&#8217;t have a clever answer.</p>
<p>I&#8217;m a bit of a workaholic, so that tends to lead to painfully long hours on whatever I&#8217;m working on. I try to keep my hours at work in the 40-50 range, but in the last few weeks, I&#8217;ve been working 12 hours a day, 6 days a week.</p>
<p>I&#8217;ve found myself taking the role of a project manager more often recently, so I do certainly understand the forces at work. The unfortunate thing is that I don&#8217;t have the authority to implement many of the suggestions I made in this article.</p>
<p>There has to be a balance, where a developer can be productive, but still have a life; and management can see the progress they need. I just wish more managers would look for that balance, instead of looking for ways to push their developers harder.</p>
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		<title>By: Alistair</title>
		<link>http://adamcaudill.com/2007/02/10/i-love-my-job/comment-page-1/#comment-981</link>
		<dc:creator>Alistair</dc:creator>
		<pubDate>Mon, 02 Apr 2007 14:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://adamcaudill.com/2007/02/10/i-love-my-job/#comment-981</guid>
		<description>Adam,

I have long thought about this problem, discussed it with many other developers. 

Regarding your point about the hours worked, after hearing various co-workers and friends gripe/complain/bitch about it, the only way to make it stop - is to &lt;strong&gt;stop doing the hours&lt;/strong&gt;. 

As you rightly pointed out, why pay for two people when you can ride one for all its worth. I&#039;m not suggesting that you don&#039;t put in a good effort; I don&#039;t honestly think there would be many software developers around that do a 38 hour week. So while it is essentially &lt;em&gt;expected&lt;/em&gt; that a software developer do more than the required hours, there has to be some limits put on it - you don&#039;t and shouldn&#039;t be doing more than 50 hours per week all the time in my opinion.

As you pointed out, when the time comes to put in the effort and hours as a major project comes to an end - by all means, bust your arse. However, when that isn&#039;t the case, I don&#039;t think it is fair of the employer to expect that volume of an employees time back to back - everyone is meant to have a life outside of the work environment.

While this all sounds good in theory, its actually quite difficult in practice and I&#039;m still working on keeping my hours inside what I&#039;d consider reasonable when we&#039;re not pushing hard for something.

How do you handle this particular problem?

Al.</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>I have long thought about this problem, discussed it with many other developers. </p>
<p>Regarding your point about the hours worked, after hearing various co-workers and friends gripe/complain/bitch about it, the only way to make it stop &#8211; is to <strong>stop doing the hours</strong>. </p>
<p>As you rightly pointed out, why pay for two people when you can ride one for all its worth. I&#8217;m not suggesting that you don&#8217;t put in a good effort; I don&#8217;t honestly think there would be many software developers around that do a 38 hour week. So while it is essentially <em>expected</em> that a software developer do more than the required hours, there has to be some limits put on it &#8211; you don&#8217;t and shouldn&#8217;t be doing more than 50 hours per week all the time in my opinion.</p>
<p>As you pointed out, when the time comes to put in the effort and hours as a major project comes to an end &#8211; by all means, bust your arse. However, when that isn&#8217;t the case, I don&#8217;t think it is fair of the employer to expect that volume of an employees time back to back &#8211; everyone is meant to have a life outside of the work environment.</p>
<p>While this all sounds good in theory, its actually quite difficult in practice and I&#8217;m still working on keeping my hours inside what I&#8217;d consider reasonable when we&#8217;re not pushing hard for something.</p>
<p>How do you handle this particular problem?</p>
<p>Al.</p>
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